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The Khronos Group has announced the release of OpenGL ES 3.1, a point update to the current OpenGL ES 3.0 standard that adds new computing features and better CPU-GPU integration. Share on ...
SAN FRANCISCO--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® ES 3.1 specification, bringing significant functionality enhancements to the industry ...
The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices supported by mobile hardware ...
Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D standards and are huge for the future. They announced that in July, the first wave of PC ...
OpenGL ES 3.1 provides access to state-of-the-art graphics processing unit (GPU) functionality with portability across diverse mobile and embedded operating systems and platforms. The full ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported ...
Connect with him on X (@gadget_ry), Bluesky (@gadgetry.bsky.social), and/or Mastodon (@[email protected]) Raspberry Pi 4 Model B has passed Khronos’ test suite meaning it is now conformant with ...
Source directory was modified by build.rs during cargo publish. Build scripts should not modify anything outside of OUT_DIR. Added: /Users/bgardner/workspace/gles31 ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality ...
tessellation shaders were recently added to DirectX 11 and OpenGL 4.0. OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for ...
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