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Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
As part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
Once again helmed by veterans Nate Fox and Jason Connell, the Ghost of Tsushima sequel is due out this October. Yotei follows ...
Sucker Punch director Nate Fox has promised that Ghost of Yotei has been designed so that it won't be as repetitive.
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
Creative directors Jason Connell and Nate Fox unpack the game's latest State of Play presentation -- and much more.
Sucker Punch Productions' Jason Connell and Nate Fox sit down with 9news.com.au to speak all about Ghost of Yotei ahead of it ...
The first Legends mode was a surprise announcement roughly a month after Ghost of Tsushima launched on PS4, and was a free ...
The stance system from Ghost of Tsushima has been replaced in Ghost of Yotei with more weapon options, Sucker Punch has ...
This is especially apparent when we look back at what Sucker Punch has created in the past with both Sly Cooper and Infamous, ...
Sucker Punch had previously said that Ghost of Yotei will boast the largest map of any open-world game to date, which ties in nicely with the studio’s comments above bout emphasising player freedom.