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SAN FRANCISCO--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® ES 3.1 specification, bringing significant functionality enhancements to the industry ...
The Khronos Group has announced the release of OpenGL ES 3.1, a point update to the current OpenGL ES 3.0 standard that adds new computing features and better CPU-GPU integration. Share on ...
Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D standards and are huge for the future. They announced that in July, the first wave of PC ...
has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline feature of the new spec is support for compute shaders. OpenGL and OpenGL ES are built around a ...
The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices supported by mobile hardware ...
The Khronos Group, a consortium that includes major media-centric companies like ATI, Intel, NVIDIA and SGI, will release the latest version of the OpenGL ES specs at the Game Developer’s ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported ...
The Asahi Linux project has released the first conformant OpenGL ES 3.1 drivers for Apple silicon Macs in a significant update for improved gaming performance on Macs running the Linux operating ...
tessellation shaders were recently added to DirectX 11 and OpenGL 4.0. OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for ...
OpenGL ES 3.1 provides access to state-of-the-art graphics processing unit (GPU) functionality with portability across diverse mobile and embedded operating systems and platforms. The full ...